-- SERVER-ONLY (not in fxmanifest files{}, so which crates are valuable isn't dumpable): the loot
-- map - which prop model yields which item when looted.
return {
    -- Reward per prop MODEL; unlisted models fall back to DefaultItem. Entry forms (DefaultItem too):
    -- 'item_name' (1x), { item = 'x', count = 5 }, or { item = 'x', min = a, max = b } (rolled per grab).
    -- Keep the carry crates (deaddrop_item_*) at plain 1x entries - Carry.OneAtATime expects a single crate.
    DefaultItem = 'deaddrop_item_1',
    Items = {
        -- cash -> dirty money; amounts rolled fresh on every grab
        ['prop_cash_case_01'] = { item = 'black_money', min = 10000, max = 15000 },
        ['prop_cash_case_02'] = { item = 'black_money', min = 10000, max = 15000 },
        ['prop_cash_crate_01'] = { item = 'black_money', min = 18000, max = 25000 },
        ['prop_cash_pile_01'] = { item = 'black_money', min = 4000, max = 7000 },
        ['prop_cash_pile_02'] = { item = 'black_money', min = 4000, max = 7000 },
        ['prop_money_bag_01'] = { item = 'black_money', min = 8000, max = 12000 },
        -- gold
        ['prop_gold_bar'] = 'goldbar',
        ['prop_gold_cont_01'] = 'goldbar',
        ['prop_gold_cont_01b'] = 'goldbar',
        ['prop_large_gold'] = 'goldbar',
        -- C4 / explosives
        ['prop_c4_final_green'] = 'thermite',
        ['prop_c4_final'] = 'thermite',
        ['prop_bomb_01'] = 'thermite',
        -- everything else -> the contact's sellable crates
        ['prop_mil_crate_01'] = 'deaddrop_item_1',
        ['prop_mil_crate_02'] = 'deaddrop_item_2',
        ['gr_prop_gr_2s_millcrate_01a'] = 'deaddrop_item_3',
        ['gr_prop_gr_bulletscrate_01a'] = 'deaddrop_item_4',
        ['prop_box_ammo04a'] = 'deaddrop_item_5',
        ['prop_box_ammo02a'] = 'deaddrop_item_6',
        ['prop_drop_crate_01'] = 'deaddrop_item_7',
        ['prop_mb_crate_01a'] = 'deaddrop_item_11',
        ['prop_drug_package'] = 'deaddrop_item_8',
        ['bkr_prop_weed_bigbag_01a'] = 'deaddrop_item_9',
        ['prop_box_wood04a'] = 'deaddrop_item_10',
        ['prop_box_wood05a'] = 'deaddrop_item_12',
    },
}
