-- SERVER-ONLY (not in fxmanifest files{}, never ships to clients): the rival-loot reward pool.
return {
    Rivals = {
        -- Searching a dead rival rolls MinItems..MaxItems weighted picks from Pool (same row
        -- shape as the loot-grid pools in configs/server/loot.lua). The on/off switch stays
        -- client-side in configs/shared/pressure.lua; the backend re-checks everything.
        Loot = {
            MinItems = 1, -- fewest pool rolls per body
            MaxItems = 3, -- most pool rolls per body (random MinItems..MaxItems)
            Pool = {
                { item = 'black_money', min = 200, max = 800, weight = 6 },
                { item = 'ammo-9', min = 10, max = 30, weight = 5 },
                { item = 'ammo-rifle', min = 10, max = 30, weight = 4 },
                { item = 'bandage', min = 1, max = 2, weight = 4 },
                { item = 'radio', min = 1, max = 1, weight = 1 },
            },
        },
    },
}
