return {
    -- Skill-check minigame run during the setup. Enable = false to skip it. Swap
    -- `rhythm` for any other minigame.* (see client/minigame.lua) or your own
    -- function returning true/false.
    Minigame = {
        Enable = true,
        Start = function()
            return require('client.minigame').rhythm({
                lanes     = 4,    -- number of lanes (keys A S D F)
                noteCount = 12,   -- total notes to clear
                fallSec   = 1.6,  -- seconds a note takes to reach the hit line
                maxMisses = 3,    -- misses allowed before caught
                hitWindow = 0.11, -- clean-hit timing window (fraction of fall)
            }).success
        end,
    },

    Cooldown = 20, -- Per-plate cooldown (minutes) before the same car can be re-sabotaged.
    Items = { 'brick' }, -- Brick required to drop on the pedal.
    SetupTime = 3.5, -- Seconds spent leaning into the cabin wedging the brick (progress bar duration).
    JoyrideDuration = 30, -- Seconds the ghost driver keeps the throttle pinned before despawning.
    BaseXP = 22, -- Base XP per successful sabotage.
    ConsumeBrick = true, -- The brick stays wedged on the pedal in the runaway car — remove one from the player on success.
    Logging = true, -- Enables lib.logger usage for this action.

    -- Vehicle classes the target option will refuse to attach to. Bikes
    -- don't have a gas pedal in the meaningful sense; everything else
    -- is the standard road-vehicle-only filter.
    IgnoreClasses = {
        [8]  = true, -- Motorcycles
        [13] = true, -- Cycles
        [14] = true, -- Boats
        [15] = true, -- Helicopters
        [16] = true, -- Planes
        [17] = true, -- Service (taxi, bus, ambulance)
        [18] = true, -- Emergency (police, fire)
        [19] = true, -- Military
        [21] = true, -- Trains
        [22] = true, -- Open Wheel (F1)
    },

    -- Pre-hashed model exemption list.
    IgnoreModels = {
        -- ['emperor'] = true,
    },

    -- Ped model for the invisible ghost driver. Any model works since
    -- we set alpha=0 immediately after CreatePedInsideVehicle, so the
    -- driver is never visible. `a_m_y_skater_01` loads cheaply and is
    -- safe to assume is always streamable.
    DriverModel = 'a_m_y_skater_01',

    -- `TaskVehicleTempAction` action ID for the runaway driving behavior.
    -- 30 = "drive forward at standard throttle, no steering input" —
    -- the closest match to "stuck accelerator pedal." The ped doesn't
    -- actively steer or avoid obstacles; the wheel stays locked straight
    -- and the car goes wherever the front bumper happens to point.
    --
    -- Alternatives if you want different chaos:
    --    23 — full throttle forward (more aggressive)
    --     6 — burnout (wheels smoke first, then launch)
    --     7 — sharp forward acceleration
    DriveAction = 30,

    PoliceAlert = {
        Enable = true,
        Chance = 55, -- Loud, visible, dangerous — runaway car gets called in fast.
        Send = function() -- Client function
            local alertMessage = 'Vehicle accelerating uncontrolled'
            print('Police Alert: ' .. alertMessage)

            -- Example: cd_dispatch integration (uncomment to use)
            --[[
            local data = exports['cd_dispatch']:GetPlayerInfo()
            TriggerServerEvent('cd_dispatch:AddNotification', {
                job_table = {'police'},
                coords = data.coords,
                title = '10-21G - Runaway Vehicle',
                message = ('A %s sent a runaway vehicle careening down %s'):format(data.sex, data.street),
                flash = 0,
                unique_id = data.unique_id,
                sound = 1,
                blip = {
                    sprite = 380,
                    scale = 1.2,
                    colour = 1,
                    flashes = true,
                    text = '911 - Runaway Vehicle',
                    time = 5,
                    radius = 0,
                }
            })
            --]]
        end,
    },
}
