return {
    Cooldown = 2, -- Cooldown till a payphone is robbable again. (in minutes)
    Items = { 'screwdriver', 'multitool' }, -- Tools (any one is enough) — used to pry the coin box.
    Time = 10, -- Time in seconds to loot the payphone (progressbar time)
    BaseXP = 12, -- Base XP awarded for successful payphone robbery
    GiveXPForCash = true, -- Whether to give 1 XP per cash received
    Models = { -- Models to add the target to.
        "p_phonebox_02_s",
        "prop_phonebox_03",
        "prop_phonebox_02",
        "prop_phonebox_04",
        "prop_phonebox_01c", 
        "prop_phonebox_01a",
        "prop_phonebox_01b",
        "p_phonebox_01b_s",
    },
    Logging = true, -- Enables lib.logger usage for this action. Will log a players source, character name and identifier as well as the action they took and the items and cash they received from it.
    Minigame = {
        Enable = true, -- Enable/disable custom minigame (if false, no minigame will be used)
        Start = function()
            -- Runs a built-in minigame and returns pass/fail. Swap `sequence`
            -- for any other minigame.* (see client/minigame.lua for the full
            -- list) or your own function that returns true/false. Tune below.
            return require('client.minigame').sequence({
                padCount     = 4,   -- number of pads
                startLength  = 3,   -- sequence length to start at
                maxLength    = 6,   -- grows to this; clearing it wins
                growBy       = 1,   -- pads added each round
                flashOnMs    = 440, -- how long each pad lights (ms)
                flashGapMs   = 220, -- gap between pad flashes (ms)
                timeLimitSec = 7,   -- seconds per round; 0 = no limit
            }).success
        end,
    },
    PoliceAlert = {
        Enable = true, -- Enable/disable police alerts for payphone robberies
        Chance = 30, -- Percentage chance (0-100) that police will be alerted
        --- @param coords, the coordinates of the player thats triggered the alert.
        Send = function() -- Client Function
            -- Custom function to send police alerts
            -- You can integrate with your preferred dispatch system here

            -- Basic Example
            local alertMessage = "Payphone tampering reported"
            print("Police Alert: " .. alertMessage)
            
            -- Example: cd_dispatch integration (uncomment to use)
            --[[
            local data = exports['cd_dispatch']:GetPlayerInfo()
            TriggerServerEvent('cd_dispatch:AddNotification', {
                job_table = {'police'},
                coords = coords,
                title = '10-15 - Vandalism',
                message = 'A '..data.sex..' tampering with payphone at '..data.street,
                flash = 0,
                unique_id = data.unique_id,
                sound = 1,
                blip = {
                    sprite = 431,
                    scale = 1.2,
                    colour = 3,
                    flashes = false,
                    text = '911 - Vandalism',
                    time = 5,
                    radius = 0,
                }
            })
            --]]
        end,
    },
    Rewards = { -- Level-based cash rewards from payphones
        [1] = { -- Level 1 rewards (basic)
            min = 4,
            max = 15
        },
        [2] = { -- Level 2 rewards (improved)
            min = 10,
            max = 25
        },
        [3] = { -- Level 3 rewards (advanced)
            min = 20,
            max = 40
        },
    },
}
