onGiftReceived
Purpose
Triggered on the recipient's client when they receive a gift from another player. Use this hook to play sounds and show who sent the gift.
When It Triggers
Another player successfully purchases items for this player
Fires on the recipient's client, not the buyer's
Parameters
Parameter
Type
Description
data.shopId
string
Unique shop identifier
data.shopName
string
Display name of the shop
data.senderName
string
Name of person who sent the gift
data.items
table
Items received
data.items[i].item
string
Item spawn name
data.items[i].label
string
Item display name
data.items[i].quantity
number
Quantity received
Example
exports['sd-shops']:registerClientHook('onGiftReceived', function(data)
-- Play receive sound
PlaySoundFrontend(-1, 'MEDAL_UP', 'HUD_MINI_GAME_SOUNDSET', true)
-- Build item list
local itemList = {}
for _, item in ipairs(data.items) do
table.insert(itemList, ('%dx %s'):format(item.quantity, item.label))
end
-- Show gift notification
lib.notify({
title = 'Gift Received!',
description = ('%s sent you: %s'):format(data.senderName, table.concat(itemList, ', ')),
type = 'success',
duration = 10000
})
-- Log received gift
print(('[GIFT] Received gift from %s: %s'):format(
data.senderName, table.concat(itemList, ', ')
))
end)Last updated