Metal Gate Blocking
All you have to do is go to the k4mb1-traphouse/client.lua file and remove or comment out the "k4_trapdoor" interior entity set. This will remove the metal gate entirely.
Before:
Citizen.CreateThread(function()
-- Trap House
local interiorid = GetInteriorAtCoords(506.19900000, -1817.4100000, 29.13970000)
ActivateInteriorEntitySet(interiorid, "k4_trapdoor") -- Explosion only
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor2") -- Normal door
-- ActivateInteriorEntitySet(interiorid, "k4_trapsafe") -- Safe prop
RefreshInterior(interiorid)
end)
After:
Citizen.CreateThread(function()
-- Trap House
local interiorid = GetInteriorAtCoords(506.19900000, -1817.4100000, 29.13970000)
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor") -- Explosion only
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor2") -- Normal door
-- ActivateInteriorEntitySet(interiorid, "k4_trapsafe") -- Safe prop
RefreshInterior(interiorid)
end)
Last updated