Metal Gate Blocking
Citizen.CreateThread(function()
-- Trap House
local interiorid = GetInteriorAtCoords(506.19900000, -1817.4100000, 29.13970000)
ActivateInteriorEntitySet(interiorid, "k4_trapdoor") -- Explosion only
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor2") -- Normal door
-- ActivateInteriorEntitySet(interiorid, "k4_trapsafe") -- Safe prop
RefreshInterior(interiorid)
end)
Citizen.CreateThread(function()
-- Trap House
local interiorid = GetInteriorAtCoords(506.19900000, -1817.4100000, 29.13970000)
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor") -- Explosion only
-- ActivateInteriorEntitySet(interiorid, "k4_trapdoor2") -- Normal door
-- ActivateInteriorEntitySet(interiorid, "k4_trapsafe") -- Safe prop
RefreshInterior(interiorid)
end)
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