Management
return {
-- Inventory Management Features
InventoryManagement = {
enableAddFromInventory = true, -- Show "Add from Inventory" button in stock management
enableWithdrawFromStock = true, -- Show "Withdraw from Stock" button in stock management
requireStockToAddProduct = true -- If true, items with 0 stock will NOT appear in the Add Product modal (prevents adding non-orderable items as products until they're in stock)
},
-- Stock Capacity
-- Maximum total stock capacity across all items in the shop
-- Set to 0 or nil for unlimited capacity, this will disable the upgrade also.
StockCapacity = 5000, -- Total items that can be stored across all products
-- Product Slots
-- Maximum number of different products that can be sold in the shop
-- Set to 0 or nil for unlimited product slots and it will disable the upgrade also.
ProductSlots = 5, -- Maximum number of different products
-- Employee Slots
-- Maximum number of employees that can be hired for the shop
-- Set to 0 or nil for unlimited employee slots and it will disable the upgrade also.
EmployeeSlots = 3, -- Maximum number of employees
-- Network/Franchise System Configuration
NetworkSystem = { -- PLEASE KEEP THIS AS FALSE, ITS STILL A WORK IN PROGRESS AND DOESNT REALLY DO ANYTHING AT THE MOMENT!
enabled = false, -- Set to false to completely disable network/franchise system
requireUpgrade = true, -- If true, shops must purchase the network_program upgrade to use it
-- If false and enabled = true, network is always available to all shops
},
-- Purchase Restrictions
-- Restrict shop purchases to specific character identifiers (whitelist)
PurchaseRestrictions = {
enabled = false, -- Set to true to only allow whitelisted identifiers to purchase shops
-- List of allowed character identifiers
-- QBCore: CitizenID (e.g., 'ABC12345')
-- ESX: Character identifier
allowedIdentifiers = {
-- 'XV3T39I3',
-- 'XYZ98765',
},
},
-- Shop Ownership Limits
-- Controls how many shops a single player can own
OwnershipLimits = {
enabled = false, -- Set to false to disable ownership limits (unlimited shops)
maxShops = 1 -- Maximum number of shops one player can own (ignored if enabled = false)
},
-- Shop Selling Configuration
-- Controls whether shop owners can sell their shops back to the server
SellShop = {
enabled = true, -- Set to false to disable selling shops (hides option in Danger Zone)
},
-- Shop Transfer Configuration
-- Controls whether shop owners can transfer ownership to other players
TransferShop = {
enabled = true, -- Set to false to disable transferring shops (hides option in Danger Zone)
-- Restrict who can receive shop transfers (whitelist)
restrictions = {
enabled = false, -- Set to true to only allow transfers to specific identifiers
usePurchaseRestrictions = false, -- If true, uses the same identifiers from PurchaseRestrictions.allowedIdentifiers
-- Or specify separate identifiers here (only used if usePurchaseRestrictions = false)
allowedIdentifiers = {
-- 'XV3T39I3',
-- 'XYZ98765',
},
},
},
-- Settings Menu Configuration
-- Control which settings are available in the management menu
-- Each category can be enabled/disabled entirely by setting enabled = false
-- Individual settings within enabled categories can also be disabled
SettingsOptions = {
-- General Settings Category
general = {
enabled = true, -- Set to false to hide entire General Settings block
shopName = true, -- Allow changing shop name
blipEnabled = true, -- Allow toggling map blip
blipColor = true, -- Allow changing blip color
blipSprite = true, -- Allow changing blip sprite
},
-- Opening Hours Category
openingHours = {
enabled = true, -- Set to false to hide entire Opening Hours block
configure = true, -- Allow configuring opening hours
},
},
-- Available jobs for product restrictions
Jobs = {
{ value = 'police', label = 'Police Department' },
{ value = 'ambulance', label = 'Emergency Medical Services' },
{ value = 'mechanic', label = 'Mechanic' },
{ value = 'taxi', label = 'Taxi Driver' },
{ value = 'realestate', label = 'Real Estate' },
{ value = 'cardealer', label = 'Car Dealer' },
{ value = 'lawyer', label = 'Lawyer' },
{ value = 'reporter', label = 'Reporter' },
{ value = 'trucker', label = 'Trucker' },
{ value = 'garbage', label = 'Garbage Collector' },
{ value = 'vineyard', label = 'Vineyard Worker' },
{ value = 'fisherman', label = 'Fisherman' },
{ value = 'miner', label = 'Miner' },
{ value = 'lumberjack', label = 'Lumberjack' },
{ value = 'unemployed', label = 'Unemployed' }
},
-- Available gangs for product restrictions
Gangs = {
{ value = 'ballas', label = 'Ballas' },
{ value = 'vagos', label = 'Vagos' },
{ value = 'families', label = 'Families' },
{ value = 'marabunta', label = 'Marabunta Grande' },
{ value = 'bloods', label = 'Bloods' },
{ value = 'crips', label = 'Crips' },
{ value = 'lostmc', label = 'Lost MC' },
{ value = 'cartel', label = 'Cartel' },
{ value = 'triads', label = 'Triads' },
{ value = 'mafia', label = 'Mafia' }
},
-- Available licenses for product restrictions
-- Shop owners can require customers to have specific licenses to purchase certain products
-- These licenses must match the license types used by your server's license system
AvailableLicenses = {
{ value = 'weapon', label = 'Weapon License' },
{ value = 'driver', label = 'Driver License' },
{ value = 'hunting', label = 'Hunting License' },
{ value = 'fishing', label = 'Fishing License' },
{ value = 'business', label = 'Business License' },
{ value = 'pilot', label = 'Pilot License' },
{ value = 'boat', label = 'Boat License' },
},
-- Shop Upgrades Configuration
-- NOTE: Upgrades build on top of Config.StockCapacity, Management.ProductSlots, and Management.EmployeeSlots (above)
Upgrades = {
stock_capacity = {
enabled = true,
name = 'Max Stock Capacity',
description = 'Increase the maximum overall stock capacity for your shop. This determines the total amount of items you can store across all products.',
icon = 'box',
levels = {
-- Each level specifies its cost and the capacity increase it provides
-- These increases are added to Config.StockCapacity
{ level = 1, cost = 10000, capacityIncrease = 100 }, -- Level 1: $10k for +100 capacity
{ level = 2, cost = 15000, capacityIncrease = 150 }, -- Level 2: $15k for +150 capacity
{ level = 3, cost = 20000, capacityIncrease = 200 }, -- Level 3: $20k for +200 capacity
{ level = 4, cost = 30000, capacityIncrease = 250 }, -- Level 4: $30k for +250 capacity
{ level = 5, cost = 45000, capacityIncrease = 300 }, -- Level 5: $45k for +300 capacity
{ level = 6, cost = 65000, capacityIncrease = 400 }, -- Level 6: $65k for +400 capacity
{ level = 7, cost = 90000, capacityIncrease = 500 }, -- Level 7: $90k for +500 capacity
{ level = 8, cost = 120000, capacityIncrease = 650 }, -- Level 8: $120k for +650 capacity
{ level = 9, cost = 155000, capacityIncrease = 800 }, -- Level 9: $155k for +800 capacity
{ level = 10, cost = 200000, capacityIncrease = 1000 } -- Level 10: $200k for +1000 capacity
}
},
reputation = {
enabled = true,
name = 'Reputation',
description = 'Build your shop reputation to unlock better supplier pricing. Higher reputation grants bigger discounts on stock orders and increases profit margin.',
icon = 'star',
levels = {
-- Each level provides a percentage discount on stock orders
{ level = 1, cost = 100000, discountPercent = 5 }, -- Level 1: $100k for 5% discount
{ level = 2, cost = 200000, discountPercent = 5 }, -- Level 2: $200k for 5% discount (10% total)
{ level = 3, cost = 400000, discountPercent = 5 }, -- Level 3: $400k for 5% discount (15% total)
{ level = 4, cost = 600000, discountPercent = 10 }, -- Level 4: $600k for 10% discount (25% total)
{ level = 5, cost = 1000000, discountPercent = 5 } -- Level 5: $1m for 5% discount (30% total)
}
},
express_logistics = {
enabled = true,
name = 'Express Logistics',
description = 'Upgrade your delivery fleet to reduce stock order delivery times. Faster deliveries mean quicker restocking and less downtime and more profit!',
icon = 'truck',
levels = {
-- Each level provides a percentage reduction in delivery time
{ level = 1, cost = 150000, speedPercent = 10 }, -- Level 1: $150k for 10% faster deliveries
{ level = 2, cost = 250000, speedPercent = 10 }, -- Level 2: $250k for 10% faster (20% total)
{ level = 3, cost = 450000, speedPercent = 10 }, -- Level 3: $450k for 10% faster (30% total)
{ level = 4, cost = 750000, speedPercent = 15 }, -- Level 4: $750k for 15% faster (45% total)
{ level = 5, cost = 1250000, speedPercent = 5 } -- Level 5: $1.25m for 5% faster (50% total - half the time!)
}
},
product_slots = {
enabled = true,
name = 'Product Slots',
description = 'Expand your product catalog by increasing the number of different items you can sell. More variety attracts more customers!',
icon = 'grid',
levels = {
-- Each level adds more product slots
{ level = 1, cost = 15000, slotsIncrease = 2 }, -- Level 1: $15k for +2 slots
{ level = 2, cost = 25000, slotsIncrease = 3 }, -- Level 2: $25k for +3 slots
{ level = 3, cost = 40000, slotsIncrease = 3 }, -- Level 3: $40k for +3 slots
{ level = 4, cost = 60000, slotsIncrease = 4 }, -- Level 4: $60k for +4 slots
{ level = 5, cost = 85000, slotsIncrease = 5 }, -- Level 5: $85k for +5 slots
{ level = 6, cost = 120000, slotsIncrease = 5 }, -- Level 6: $120k for +5 slots
{ level = 7, cost = 165000, slotsIncrease = 6 }, -- Level 7: $165k for +6 slots
{ level = 8, cost = 220000, slotsIncrease = 7 }, -- Level 8: $220k for +7 slots
{ level = 9, cost = 285000, slotsIncrease = 8 }, -- Level 9: $285k for +8 slots
{ level = 10, cost = 360000, slotsIncrease = 10 } -- Level 10: $360k for +10 slots (total +53 slots)
}
},
employee_slots = {
enabled = true,
name = 'Employee Slots',
description = 'Expand your team by increasing the number of employees you can hire. More staff means better shop management and operations!',
icon = 'users',
levels = {
-- Each level adds more employee slots
{ level = 1, cost = 75000, slotsIncrease = 2 }, -- Level 1: $75k for +2 slots
{ level = 2, cost = 112500, slotsIncrease = 2 }, -- Level 2: $112.5k for +2 slots
{ level = 3, cost = 168750, slotsIncrease = 3 }, -- Level 3: $168.75k for +3 slots
{ level = 4, cost = 253125, slotsIncrease = 3 }, -- Level 4: $253.125k for +3 slots
{ level = 5, cost = 379687, slotsIncrease = 5 } -- Level 5: $379.687k for +5 slots (total +15 slots)
}
},
loyalty_program = {
-- Note: This upgrade only appears if Config.LoyaltySystem.requireUpgrade = true
-- If requireUpgrade = false, loyalty is automatically available without needing to purchase this
name = 'Loyalty Program',
description = 'Unlock a customer loyalty rewards system! Customers earn points with purchases and can redeem them for rewards, encouraging repeat business.',
icon = 'award',
levels = {
-- Single unlock upgrade
{ level = 1, cost = 100000 } -- $100k one-time unlock
}
}
},
-- Starting Stock Configuration
-- Define whether shops should receive starting stock when purchased and how much
StartingStock = {
['247store'] = {
enabled = true,
amount = 100
},
['liquorstore'] = {
enabled = true,
amount = 150
},
['hardware'] = {
enabled = true,
amount = 75
},
['pharmacy'] = {
enabled = true,
amount = 200
},
['gunstore'] = {
enabled = true,
amount = 50
}
},
-- Stock Delivery Configuration
-- Controls how long it takes for stock orders to be delivered
StockDelivery = {
-- Base delivery time in seconds (applies to all orders regardless of size)
baseTime = 60, -- 1 minute base time
-- Additional time per item ordered (in seconds)
-- Total delivery time = baseTime + (totalItems * timePerItem)
timePerItem = 0.5, -- seconds per item
-- Minimum delivery time in seconds (orders can't be faster than this)
minTime = 60, -- 1 minute minimum
-- Maximum delivery time in seconds (orders can't be slower than this)
maxTime = 3600, -- 30 minutes maximum
},
-- Employee Permissions
-- Owners automatically have all permissions (PLEASE DO NOT TOUCH THIS!)
Permissions = {
-- Inventory & Product Management
'viewProducts', -- View products in inventory
'addProduct', -- Add new products
'editProduct', -- Edit existing products
'deleteProduct', -- Delete products
'managePricing', -- Change product prices and create sales
-- Stock Management
'viewStock', -- View stock levels and inventory
'addFromInventory', -- Add items from player inventory to stock
'withdrawFromStock', -- Withdraw items from stock to player inventory
'orderStock', -- Order stock (add to basket)
'viewActiveOrders', -- View active stock orders
'viewStockHistory', -- View stock order history
-- Financial Management
'viewFinances', -- View financial data and analytics
'viewTransactionHistory', -- View transaction history
'depositMoney', -- Deposit money to society account
'withdrawMoney', -- Withdraw money from society account
-- Coupon Management
'viewCoupons', -- View discount coupons
'createCoupon', -- Create new discount coupons
'editCoupon', -- Edit existing discount coupons
'deleteCoupon', -- Delete discount coupons
'viewCouponAnalytics', -- View coupon usage statistics and analytics
-- Sales Management
'viewSales', -- View sales promotions
'createSale', -- Create new sales promotions
'editSale', -- Edit existing sales promotions
'deleteSale', -- Delete sales promotions
'viewSalesAnalytics', -- View sales usage statistics and analytics
'viewProductAnalytics', -- View product sales analytics and reports
-- Customer Management
'viewCustomers', -- View customer data and basic info
'banCustomer', -- Ban customers from the shop
'unbanCustomer', -- Unban customers from the shop
'viewBanList', -- View list of banned customers
'viewCustomerAnalytics',-- View advanced customer analytics
-- Employee & Access Management
'viewEmployees', -- View employee list and their permissions
'addEmployees', -- Add/hire new employees
'manageEmployees', -- Change employee permissions
'removeEmployees', -- Remove/fire employees from the shop
'changeEmployeePicture',-- Change employee profile pictures
'viewEmployeeActivity', -- View employee activity history
'viewEmployeeLog', -- View employee log/notes
-- Loyalty Management
'viewLoyalty', -- View loyalty program and customer data
'changeLoyaltySettings',-- Change loyalty general settings
'changeTierThresholds', -- Change loyalty tier point thresholds
'addRewards', -- Add new loyalty rewards
'editReward', -- Edit existing loyalty rewards
'deleteReward', -- Delete loyalty rewards
'viewLoyaltyStats', -- View loyalty usage statistics
-- Shop Settings & Configuration
'viewSettings', -- View shop settings
'changeStoreName', -- Change store name
'toggleBlip', -- Toggle blip visibility
'changeBlipSettings', -- Change blip icon, color, and display settings
'changeOpeningHours', -- Change shop opening hours
'manageNetwork', -- Manage networked shops (if multi-shop owner)
'sellShop', -- Sell the shop to another player
-- Upgrade Management
'viewUpgrades', -- View available shop upgrades
'buyUpgrades', -- Purchase shop upgrades
-- Transaction & Customer Interaction
'processSales', -- Process customer purchases (cashier role)
'refundTransactions', -- Issue refunds to customers
'viewReports', -- View detailed business reports
},
-- Owned Shop Empty Stock Behavior
-- Controls what happens when an owned shop has no custom products listed
--
-- IfNoProductsShowDefault:
-- true = Owned shops with no custom products will show default items for that shop type
-- (using Config.UnownedShopStock for stock levels), for all intents and purposes, it is a default shop if no actual products were added by the owner. (to avoid shops being non-functional due to trolls or whatever :))
-- false = Owned shops with no custom products will show an empty state message
-- (owner must configure products before customers can shop...)
IfNoProductsShowDefault = false,
-- Stock Display Configuration
-- Controls visibility of non-orderable items with zero stock in the management stock tab
--
-- ShowZeroStockNonOrderableItems:
-- true = Items with canOrder=false AND stock=0 WILL appear in stock ordering tab
-- (useful for seeing all whitelist items even if they can't be ordered and have no stock)
-- false = Items with canOrder=false AND stock=0 will NOT appear in stock ordering tab
-- (cleaner interface, only shows orderable items or items with existing stock)
--
-- Note: Items with canOrder=true OR stock>0 ALWAYS show regardless of this setting
ShowZeroStockNonOrderableItems = false,
-- Product Whitelist
-- Define what items each shop type is allowed to sell, with ordering options
-- Each item has: canOrder (boolean), orderPrice (number)
-- canOrder: If false, item won't appear in orderable items but can be added from inventory to stock/products
-- orderPrice: The price to order this item from suppliers
ProductWhitelist = {
['247store'] = {
-- Food & Drinks
{ item = 'water', canOrder = true, orderPrice = 2 },
{ item = 'sandwich', canOrder = true, orderPrice = 3 },
{ item = 'coffee', canOrder = true, orderPrice = 4 },
{ item = 'burger', canOrder = true, orderPrice = 5 },
{ item = 'cola', canOrder = true, orderPrice = 3 },
{ item = 'sprunk', canOrder = true, orderPrice = 3 },
{ item = 'tosti', canOrder = true, orderPrice = 4 },
{ item = 'twerks_candy', canOrder = true, orderPrice = 2 },
-- Medical
-- { item = 'bandage', canOrder = true, orderPrice = 5 },
{ item = 'painkillers', canOrder = true, orderPrice = 8 },
{ item = 'firstaid', canOrder = true, orderPrice = 30 },
-- Tools & Items
{ item = 'phone', canOrder = true, orderPrice = 100 },
{ item = 'radio', canOrder = true, orderPrice = 50 },
{ item = 'lighter', canOrder = true, orderPrice = 2 },
{ item = 'weapon_flashlight', canOrder = true, orderPrice = 20 },
{ item = 'repairkit', canOrder = true, orderPrice = 25 },
{ item = 'lockpick', canOrder = true, orderPrice = 15 },
-- Misc
{ item = 'cigarette', canOrder = true, orderPrice = 3 },
{ item = 'rolling_paper', canOrder = true, orderPrice = 1 },
{ item = 'scratchcard', canOrder = true, orderPrice = 5 },
{ item = 'id_card', canOrder = true, orderPrice = 50 },
{ item = 'driver_license', canOrder = true, orderPrice = 75 },
{ item = 'whiskey', canOrder = true, orderPrice = 10 },
{ item = 'diving_gear_1', canOrder = true, orderPrice = 10 },
},
['liquorstore'] = {
-- Alcohol
{ item = 'water', canOrder = true, orderPrice = 2 },
{ item = 'beer', canOrder = true, orderPrice = 4 },
{ item = 'vodka', canOrder = true, orderPrice = 8 },
{ item = 'whiskey', canOrder = true, orderPrice = 10 },
{ item = 'wine', canOrder = true, orderPrice = 9 },
{ item = 'tequila', canOrder = true, orderPrice = 8 },
{ item = 'champagne', canOrder = true, orderPrice = 15 },
{ item = 'rum', canOrder = true, orderPrice = 8 },
-- Snacks (limited)
{ item = 'chips', canOrder = true, orderPrice = 2 },
{ item = 'chocolate', canOrder = true, orderPrice = 3 },
{ item = 'peanuts', canOrder = true, orderPrice = 2 },
},
['hardware'] = {
-- Tools & Lockpicking
{ item = 'lockpick', canOrder = true, orderPrice = 15 },
{ item = 'advancedlockpick', canOrder = true, orderPrice = 50 },
{ item = 'screwdriverset', canOrder = true, orderPrice = 25 },
{ item = 'drill', canOrder = true, orderPrice = 50 },
{ item = 'powersaw', canOrder = true, orderPrice = 100 },
{ item = 'welding_torch', canOrder = true, orderPrice = 75 },
-- Repair & Maintenance
{ item = 'repairkit', canOrder = true, orderPrice = 25 },
{ item = 'advancedrepairkit', canOrder = true, orderPrice = 75 },
{ item = 'cleaningkit', canOrder = true, orderPrice = 20 },
{ item = 'electronickit', canOrder = true, orderPrice = 50 },
-- Materials & Supplies
{ item = 'metalscrap', canOrder = true, orderPrice = 5 },
{ item = 'plastic', canOrder = true, orderPrice = 3 },
{ item = 'copper', canOrder = true, orderPrice = 8 },
{ item = 'iron', canOrder = true, orderPrice = 10 },
{ item = 'aluminium', canOrder = true, orderPrice = 12 },
{ item = 'glass', canOrder = true, orderPrice = 2 },
{ item = 'rubber', canOrder = true, orderPrice = 3 },
{ item = 'wood', canOrder = true, orderPrice = 2 },
{ item = 'wood_planks', canOrder = true, orderPrice = 5 },
{ item = 'md_nails', canOrder = true, orderPrice = 1 },
{ item = 'md_screw', canOrder = true, orderPrice = 1 },
-- Electronics & Communication
{ item = 'radio', canOrder = true, orderPrice = 50 },
{ item = 'radiocell', canOrder = true, orderPrice = 5 },
{ item = 'binoculars', canOrder = true, orderPrice = 35 },
-- Miscellaneous
{ item = 'lighter', canOrder = true, orderPrice = 2 },
{ item = 'bandage', canOrder = true, orderPrice = 5 },
},
['pharmacy'] = {
-- Medical Supplies
{ item = 'bandage', canOrder = true, orderPrice = 5 },
{ item = 'painkillers', canOrder = true, orderPrice = 8 },
{ item = 'firstaid', canOrder = true, orderPrice = 15 },
{ item = 'medicalbag', canOrder = true, orderPrice = 50 },
{ item = 'vicodin', canOrder = true, orderPrice = 12 },
{ item = 'morphine', canOrder = true, orderPrice = 20 },
{ item = 'antibiotics', canOrder = true, orderPrice = 10 },
{ item = 'gauze', canOrder = true, orderPrice = 3 },
{ item = 'icepack', canOrder = true, orderPrice = 4 },
{ item = 'heatpack', canOrder = true, orderPrice = 4 },
},
['gunstore'] = {
-- Pistols
{ item = 'WEAPON_PISTOL', canOrder = true, orderPrice = 2500 },
{ item = 'WEAPON_COMBATPISTOL', canOrder = true, orderPrice = 3250 },
{ item = 'WEAPON_APPISTOL', canOrder = true, orderPrice = 3000 },
{ item = 'WEAPON_PISTOL50', canOrder = true, orderPrice = 4250 },
{ item = 'WEAPON_SNSPISTOL', canOrder = true, orderPrice = 1750 },
{ item = 'WEAPON_HEAVYPISTOL', canOrder = true, orderPrice = 3500 },
{ item = 'WEAPON_VINTAGEPISTOL', canOrder = true, orderPrice = 2250 },
{ item = 'WEAPON_CERAMICPISTOL', canOrder = true, orderPrice = 4500 },
{ item = 'WEAPON_PISTOLXM3', canOrder = true, orderPrice = 2750 },
-- SMGs
{ item = 'WEAPON_MICROSMG', canOrder = true, orderPrice = 6000 },
{ item = 'WEAPON_SMG', canOrder = true, orderPrice = 7000 },
{ item = 'WEAPON_MINISMG', canOrder = true, orderPrice = 5500 },
-- Shotguns
{ item = 'WEAPON_PUMPSHOTGUN', canOrder = true, orderPrice = 4500 },
{ item = 'WEAPON_SAWNOFFSHOTGUN', canOrder = true, orderPrice = 3750 },
{ item = 'WEAPON_DBSHOTGUN', canOrder = true, orderPrice = 5000 },
-- Ammunition
{ item = 'ammo-9', canOrder = true, orderPrice = 12 },
{ item = 'ammo-45', canOrder = true, orderPrice = 15 },
{ item = 'ammo-50', canOrder = true, orderPrice = 25 },
{ item = 'ammo-shotgun', canOrder = true, orderPrice = 20 },
{ item = 'ammo-22', canOrder = true, orderPrice = 8 },
{ item = 'ammo-38', canOrder = true, orderPrice = 10 },
-- Attachments
{ item = 'at_flashlight', canOrder = true, orderPrice = 75 },
{ item = 'at_suppressor_light', canOrder = true, orderPrice = 400 },
{ item = 'at_grip', canOrder = true, orderPrice = 125 },
{ item = 'at_scope_small', canOrder = true, orderPrice = 200 },
{ item = 'at_scope_holo', canOrder = true, orderPrice = 250 },
{ item = 'at_clip_extended_pistol', canOrder = true, orderPrice = 150 },
{ item = 'at_clip_extended_smg', canOrder = true, orderPrice = 175 },
{ item = 'at_clip_extended_shotgun', canOrder = true, orderPrice = 200 },
}
},
}
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