Samuel's Development, Official Documentation
  • 🎉Welcome
  • 📑Overview
    • Resources
      • Bobcat Weapon Heist
        • Installation Guide
        • Configuration
      • Traphouse Robbery
        • Installation Guide
        • Configuration
      • Pacific Bank Heist
        • Installation Guide
        • Configuration
      • Oxy Run
        • Installation Guide
        • Configuration
      • Dumpster Diving
        • Installation Guide
        • Configuration
        • Log Configuration
      • Warehouse Heist
        • Installation Guide
        • Configuration
      • Oil Rig
        • Installation Guide
        • Configuration
      • Beekeeping
        • Installation Guide
        • Configuration
        • Log Configuration
      • Yacht Robbery
        • Installation Guide
        • Configuration
      • Notify
        • Installation
        • Configuration
      • Cocaine Mission
        • Installation Guide
        • Configuration
      • Advanced Drug Sales
        • Installation Guide
        • Configuration
    • Library
      • Installation & Integration
      • Modules
        • Client
          • Callback
          • StartProgress
          • LoadAnim
          • LoadModel
          • LoadPtfxAsset
          • ShowNotification
          • SendEmail
          • PoliceDispatch
          • StartHack
        • Server
          • Callback
          • Name
          • Money
          • Logger
          • Inventory
          • HasGroup
          • GetPlayer
          • GetPlayers
          • GetPlayerByIdentifier
          • GetIdentifier
          • GetPlayerGender
          • CheckVersion
        • Shared
          • Array
          • Table
          • String
          • Math
          • Locale
            • JSON Example
          • AwaitLoad
          • Framework
  • 📚F.A.Q
    • How do I change Locales?!
    • How to add Police Alerts?!
    • What types of dirty money are supported?
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  • Overview
  • Parameters
  • Usage Example
  1. Overview
  2. Library
  3. Modules
  4. Client

LoadPtfxAsset

The SD.LoadPtfxAsset module is designed to efficiently manage the loading of particle effects assets within a game environment, ensuring proper validation, loading, and timeout management.

Overview

Purpose: Loads a specified particle effects asset dictionary, performing all necessary checks and conversions, and manages the loading process asynchronously with a timeout to ensure efficient game performance.

Parameters

  • asset (string): The name of the particle effects asset dictionary to be loaded. It must be a valid string representing an asset within the game's resources.

Usage Example

-- Example of loading a particle effects asset
SD.LoadPtfxAsset('core')
PreviousLoadModelNextShowNotification

Last updated 1 year ago

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