GetPlayer
The SD.GetPlayer module provides a unified method to retrieve player objects across different frameworks by abstracting the framework-specific functionalities into a single interface. This standardization simplifies developer interactions with player objects, enhancing code portability and maintainability.
Overview
Purpose: Facilitates the retrieval of player objects using a server ID, regardless of the underlying gaming framework, by providing a consistent interface.
Returns: Player|nil: Returns the player object if available, or nil if the player is not found or in case of an error due to unsupported frameworks.
ESX: Utilizes
ESX.GetPlayerFromIdto fetch the player object using the server ID.QB: Uses
QBCore.Functions.GetPlayerto obtain the player object.QBX: Employs
exports.qbx_core:GetPlayerfor QBX-specific data retrieval.
Parameters
source(number): The server ID of the player to retrieve. Returns:
Usage Example
local player = SD.GetPlayer(source)
if player then
print('Player name:', player)
else
print('Player not found or framework not supported.')
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