GetPlayerByIdentifier
The SD.GetPlayerByIdentifier module offers a streamlined and uniform method to retrieve player data across different gaming frameworks by using unique player identifiers. This module simplifies the task of accessing player objects in a consistent manner regardless of the underlying framework.
Overview
Purpose: Facilitates the retrieval of player data using unique identifiers, providing a uniform interface that abstracts away the differences between gaming frameworks like QB, ESX, and QBX.
Returns: A player's source or nil if the player does not exist or an error occurs due to unsupported frameworks.
QB: Utilizes
QBCore.Functions.GetPlayerByCitizenIdto fetch player data by their unique identifier.ESX: Employs
ESX.GetPlayerFromIdentifierto retrieve player information based on their unique system identifier.QBX: Uses
exports.qbx_core:GetPlayerByCitizenIdfor fetching player data, demonstrating integration with QBX custom extensions.
Parameters
identifier (string): The unique identifier of the player to retrieve.
Usage Example
local player = SD.GetPlayerByIdentifier('someUniqueIdentifier')
if player then
    print('Player found', player)
else
    print('Player not found or unsupported framework.')
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