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Map: Doomsday Bunker

A covert government black site buried deep underground. This sprawling complex houses classified operations, weapons research, and intelligence archives. Uses the Doomsday Heist Facility interior.

Overview

DetailValue
Map IDdoomsday_bunker
Iconfa-building-shield
LocationDoomsday Heist Facility interior (Interior ID: 269313)
Required Level5 (default)
DifficultiesEasy, Normal, Hard, Nightmare
End Game Rounds3, 5, 7, 10, 15
Uses IPLsYes

IPLs and Interior

This map loads the Doomsday Heist Facility interior via IPL:

xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_

Interior props are configured at vector3(345.0, 4842.0, -60.0) with the following prop sets enabled:

  • set_int_02_decal_01 (decal style)
  • set_int_02_lounge1 (lounge furniture)
  • set_int_02_security (security room)
  • set_int_02_sleep (sleeping quarters)
  • set_int_02_cannon (orbital cannon area)
  • set_int_02_clutter1 (clutter/details)

The interior uses prop color scheme 2 (expertise).

Frozen Doors

Two doors are frozen to prevent players from opening them:

CoordinatesModel Hash
vector4(336.51, 4832.96, -60.00, 125.00)1877137660
vector4(335.10, 4834.98, -60.00, 305.00)1877137660

Entry and Exit

PointCoordinates
Entry Locationvector4(-263.65, 4729.01, 138.67, 129.29)
Leave Locationvec4(-262.79, 4729.86, 138.35, 318.08)
Spawn Point (inside)vector4(336.50, 4834.40, -59.00, 305.23)
End Loot Cratevector4(-259.40, 4729.72, 135.78, 230.79)

The entry blip uses sprite 590, color 1, scale 0.8 with label "Facility Entry".

Map Layout

The Doomsday Bunker uses a multi-level facility interior with corridors, security rooms, a lounge area, and an orbital cannon room. Zone thickness is 20.0 units.

Key locations inside the map:

  • Terminal (Shop) -- vector3(344.58, 4845.64, -59.54) with a spawned laptop prop at heading 300.98
  • Deposit Crate -- vector3(346.44, 4842.69, -60.00) using model tr_prop_tr_mil_crate_02
  • Mystery Box -- vector3(349.24, 4842.04, -60.0) with heading 63.58

Mystery Box

SettingValue
Cost950 points
EnabledYes
Box Modelsxm3_prop_xm3_crate_01a (closed) / xm3_prop_xm3_crate_01b (open)
Cycle Duration8000ms
ParticlesEnabled
LightsEnabled (non-pulsating)

Standard 29-weapon pool from common pistols to epic heavy weapons.

Difficulty: Easy

SettingValue
Max Rounds5
Kill Points30 - 80 per kill
Required Level5

INFO

The Doomsday Bunker's Easy difficulty does not explicitly define enemiesPerRound or lootPerRound in the source code, which means these values are determined by the game's default scaling logic.

Boss Fights:

RoundBossHealthArmorWeaponReward
3FACILITY WARDEN (Head of Security)800100Combat Pistol500
5AGENT MASON (Classified Operative)1,200150SMG750

Loot Objects

Same loot object pool as other maps with values from 100 to 1,000. The map has 18 loot spawn locations distributed throughout the facility rooms and corridors.

Enemy Spawns

The map has 27 enemy spawn locations spread across the facility's multiple levels and rooms. Spawn mode is "minDistance" (different from other maps) with a minimum spawn distance of 20.0 units.

TIP

The Doomsday Bunker uses "minDistance" spawn mode instead of "furthest", meaning enemies spawn randomly as long as they are at least 20 units from any player. This creates less predictable enemy approach patterns compared to other maps.

End Game Loot

Each difficulty has its own end game loot table with the same four rarity tiers as other maps. Easy difficulty has slightly higher prices (+5-10%) and lower chances for rare/epic items (-20-25%) compared to the map-level defaults.

WARNING

The Doomsday Bunker requires level 5 and uses the Doomsday Heist Facility IPL. If the IPL fails to load, the interior will not render correctly. Check server console for IPL loading messages on startup.