Map: Doomsday Bunker
A covert government black site buried deep underground. This sprawling complex houses classified operations, weapons research, and intelligence archives. Uses the Doomsday Heist Facility interior.
Overview
| Detail | Value |
|---|---|
| Map ID | doomsday_bunker |
| Icon | fa-building-shield |
| Location | Doomsday Heist Facility interior (Interior ID: 269313) |
| Required Level | 5 (default) |
| Difficulties | Easy, Normal, Hard, Nightmare |
| End Game Rounds | 3, 5, 7, 10, 15 |
| Uses IPLs | Yes |
IPLs and Interior
This map loads the Doomsday Heist Facility interior via IPL:
xm_x17dlc_int_placement_interior_33_x17dlc_int_02_milo_Interior props are configured at vector3(345.0, 4842.0, -60.0) with the following prop sets enabled:
set_int_02_decal_01(decal style)set_int_02_lounge1(lounge furniture)set_int_02_security(security room)set_int_02_sleep(sleeping quarters)set_int_02_cannon(orbital cannon area)set_int_02_clutter1(clutter/details)
The interior uses prop color scheme 2 (expertise).
Frozen Doors
Two doors are frozen to prevent players from opening them:
| Coordinates | Model Hash |
|---|---|
vector4(336.51, 4832.96, -60.00, 125.00) | 1877137660 |
vector4(335.10, 4834.98, -60.00, 305.00) | 1877137660 |
Entry and Exit
| Point | Coordinates |
|---|---|
| Entry Location | vector4(-263.65, 4729.01, 138.67, 129.29) |
| Leave Location | vec4(-262.79, 4729.86, 138.35, 318.08) |
| Spawn Point (inside) | vector4(336.50, 4834.40, -59.00, 305.23) |
| End Loot Crate | vector4(-259.40, 4729.72, 135.78, 230.79) |
The entry blip uses sprite 590, color 1, scale 0.8 with label "Facility Entry".
Map Layout
The Doomsday Bunker uses a multi-level facility interior with corridors, security rooms, a lounge area, and an orbital cannon room. Zone thickness is 20.0 units.
Key locations inside the map:
- Terminal (Shop) --
vector3(344.58, 4845.64, -59.54)with a spawned laptop prop at heading 300.98 - Deposit Crate --
vector3(346.44, 4842.69, -60.00)using modeltr_prop_tr_mil_crate_02 - Mystery Box --
vector3(349.24, 4842.04, -60.0)with heading 63.58
Mystery Box
| Setting | Value |
|---|---|
| Cost | 950 points |
| Enabled | Yes |
| Box Models | xm3_prop_xm3_crate_01a (closed) / xm3_prop_xm3_crate_01b (open) |
| Cycle Duration | 8000ms |
| Particles | Enabled |
| Lights | Enabled (non-pulsating) |
Standard 29-weapon pool from common pistols to epic heavy weapons.
Difficulty: Easy
| Setting | Value |
|---|---|
| Max Rounds | 5 |
| Kill Points | 30 - 80 per kill |
| Required Level | 5 |
INFO
The Doomsday Bunker's Easy difficulty does not explicitly define enemiesPerRound or lootPerRound in the source code, which means these values are determined by the game's default scaling logic.
Boss Fights:
| Round | Boss | Health | Armor | Weapon | Reward |
|---|---|---|---|---|---|
| 3 | FACILITY WARDEN (Head of Security) | 800 | 100 | Combat Pistol | 500 |
| 5 | AGENT MASON (Classified Operative) | 1,200 | 150 | SMG | 750 |
Loot Objects
Same loot object pool as other maps with values from 100 to 1,000. The map has 18 loot spawn locations distributed throughout the facility rooms and corridors.
Enemy Spawns
The map has 27 enemy spawn locations spread across the facility's multiple levels and rooms. Spawn mode is "minDistance" (different from other maps) with a minimum spawn distance of 20.0 units.
TIP
The Doomsday Bunker uses "minDistance" spawn mode instead of "furthest", meaning enemies spawn randomly as long as they are at least 20 units from any player. This creates less predictable enemy approach patterns compared to other maps.
End Game Loot
Each difficulty has its own end game loot table with the same four rarity tiers as other maps. Easy difficulty has slightly higher prices (+5-10%) and lower chances for rare/epic items (-20-25%) compared to the map-level defaults.
WARNING
The Doomsday Bunker requires level 5 and uses the Doomsday Heist Facility IPL. If the IPL fails to load, the interior will not render correctly. Check server console for IPL loading messages on startup.
