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Map: Server Farm

A hidden underground server farm housing classified data. Narrow corridors lined with server racks and heavy security make this a high-risk infiltration.

Overview

DetailValue
Map IDserver_farm
Iconfa-server
LocationUnderground data center (instanced interior)
Required Level1 (default)
DifficultiesEasy, Normal, Hard, Nightmare
End Game Rounds3, 5, 7, 10

Entry and Exit

PointCoordinates
Entry Locationvector4(3.93, -200.44, 52.89, 344.66)
Leave Locationvec4(3.56, -201.21, 52.74, 159.47)
Spawn Point (inside)vec4(2155.38, 2921.12, -81.08, 269.83)
End Loot Cratevector4(-0.11, -201.83, 51.74, 130.77)

The entry blip uses sprite 310, color 1, scale 0.8.

Map Layout

The Server Farm is set in a large underground facility with interconnected rooms and corridors. The play zone is defined by a polygon zone covering a wide area underground.

Key locations inside the map:

  • Terminal (Shop) -- vector3(2185.78, 2928.72, -84.96) (no spawned object, uses existing props)
  • Deposit Crate -- vector3(2183.47, 2925.16, -85.80) using model tr_prop_tr_mil_crate_02
  • Mystery Box -- vector3(2185.22, 2919.94, -85.8) with heading 269.95

Mystery Box

SettingValue
Cost950 points
EnabledYes
Box Modelsxm3_prop_xm3_crate_01a (closed) / xm3_prop_xm3_crate_01b (open)
Cycle Duration8000ms
ParticlesEnabled
LightsEnabled (non-pulsating)

The weapon pool ranges from common pistols (chance 100) to epic weapons like the RPG (chance 2) and Minigun (chance 1), with 29 weapons total across all rarity tiers.

Difficulty: Easy

SettingValue
Max Rounds5
Kill Points25 - 75 per kill
Required Level1

Enemies per round: 6, 10, 14, 18, 22

Loot per round: 3, 4, 5, 6, 7

Enemy Configuration:

PropertyValue
Modelss_m_m_security_01, s_m_y_doorman_01
WeaponsPistol, Combat Pistol
Health120 - 180
Armor0 - 25
Accuracy25
Combat AbilityPoor (0)
Can RagdollYes

Boss Fights:

RoundBossHealthArmorWeaponReward
3CHIEF SECURITY (Facility Guardian)1,500100SMG500
5SYSADMIN BRUTE (Server Protector)2,500150Assault Rifle1,000

INFO

All bosses on this map have canRagdoll = false and canHeadshot = false, meaning they cannot be staggered or instantly killed by headshots.

Loot Objects

Loot crates spawn during the looting phase with values ranging from 100 to 1,000 points:

CategoryModelsValue Range
SmallAmmo boxes, cardboard boxes, cloth crates100 - 200
MediumGun cases, heist boxes, wooden crates250 - 500
LargeMilitary crates, smuggling crates600 - 1,000

The map has 45+ loot spawn locations spread throughout the facility.

Enemy Spawns

The map has 25 enemy spawn locations distributed across the facility. Spawn mode is set to "furthest" with a minimum spawn distance of 15.0 units from players.

End Game Loot

Each difficulty tier has its own end game loot table. Loot spans four rarity tiers:

  • Common (chance 60-100): Silver jewelry, cash bundles, heist tools
  • Uncommon (chance 30-55): Gold jewelry, robbery cases, crypto sticks
  • Rare (chance 10-28): Gold bars, diamonds, premium cases
  • Epic (chance 2-8): Diamond necklaces, presidential watches, bank heist cases

TIP

The Server Farm is the entry-level map with a default level requirement of 1. It is the most accessible map for new players learning the horde mechanics.