Full Config Reference
The complete default configs/shared/contact.lua for Dead Drop. Use this as a reference or starting point for your own configuration.
TIP
This is the full unedited config file. For a detailed explanation of each option, see the Configuration page.
lua
return {
-- The fence economy is server-only (configs/server/contact.lua): payout account, the Sellables
-- price list, and the heat discount curve/bands. Starting heat is configs/server/heat.lua.
PedModel = 's_m_y_dealer_01', -- contact ped model
-- Voice line he barks when you start talking to him (GTA speech name, e.g. 'GENERIC_HI',
-- 'GREET_OUTSIDE', 'GENERIC_WHATS_UP'). false = silent.
GreetSpeech = 'GENERIC_HI',
-- Ambient scenario he plays (FiveM "Ped scenarios" list, e.g. 'WORLD_HUMAN_SMOKING',
-- 'WORLD_HUMAN_LEANING', 'PROP_HUMAN_SEAT_CHAIR'). false or '' = stands frozen.
Scenario = 'PROP_HUMAN_SEAT_CHAIR',
SpawnDistance = 50.0, -- metres at which the contact ped spawns via lib.points (and despawns again)
-- The candidate spawn Locations are server-only (configs/server/contact.lua); the server picks
-- one at boot and publishes its coords via GlobalState.
-- Optional map blip. Sprite/colour ids: docs.fivem.net/docs/game-references/blips
Blip = {
enabled = true, -- master switch: no blip at all while false
sprite = 280, -- icon id
color = 2, -- colour id (2 = green)
scale = 0.8, -- icon size
shortRange = true, -- only visible when nearby
display = 4, -- 2 = minimap only, 4 = map + minimap, 8 = map only
alpha = 255, -- 0-255 opacity
},
-- Reputation: selling earns XP (per-item amounts in the server-side Sellables), raising a
-- per-character standing persisted to deaddrop_reputation.
Reputation = {
Rewards = true, -- master switch for the one-time level-up rewards (false also hides the gold dialog entry)
-- Reward-claim proximity uses the server-only config.Contact.ClaimDistance, shared with buy/snitch/notify.
Stats = true, -- show the "how have I been doing?" dialog option (stats are always tracked server-side)
-- The level ladder (xp thresholds + reward items) and PayoutMultiplier are server-only in
-- configs/server/contact.lua; the server sends the computed level + tier key, so none of it is dumpable.
},
-- Buy: purchase gear (the hacking tablet + hack USBs) from the contact. The catalog (items,
-- prices, level gates) + pay account are server-only (configs/server/contact.lua) and the
-- backend re-checks everything.
Buy = {
Enabled = true,
},
-- Selling: whether the contact buys sellables at all. false hides every sell option AND the
-- backend refuses the fence callbacks, so it can't be bypassed. Looting keeps working - this
-- only turns off selling TO the contact. Prices/sellables: server-side contact config.
Selling = {
Enabled = true,
-- Trunk selling: sell every sellable in a parked vehicle's trunk in one deal. The vehicle
-- must be UNLOCKED, empty of people, and within Radius metres; the backend re-checks all
-- of it (plus the optional ownership rule in the server-side config) at quote and sale.
Trunk = {
Enabled = true,
Radius = 10.0, -- metres from the contact a vehicle may sit and still be sellable-from
},
},
-- Snitch: a level-gated, per-use fee to mark the live drop's search area on your map (the same
-- circles the triggering crew sees; see configs/event.lua PublicDropIntel). No drop = no charge;
-- already informed = re-marked free. Shows while Enabled, refused below MinLevel.
Snitch = {
Enabled = true, -- only the on/off switch is client-side; MinLevel/Fee/Account are server-only (configs/server/contact.lua)
},
-- Drop-alert subscription: a ONE-TIME purchase that pings the player whenever a new drop is
-- made (does NOT reveal the location - that's the Snitch). Delivered by the server-side OnDrop
-- hook - wire it to your phone resource.
Notify = {
Enabled = true, -- only the on/off switch is client-side; MinLevel/Fee/Account + OnDrop are server-only (configs/server/contact.lua)
},
}