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Building Bombs ​

Bombs are built by hand on a workbench in the world. The camera comes down over the bench, parts come out of the kit bag and are put down on it as real props, and every job needs its tool. A bomb built this way is handed over as an sd_bomb item that carries its build - planted, that bomb is the one that gets defused.

Workbenches ​

A workbench can come from four places:

SourceHow
Admin panelThe Benches tab: place a bench with the placement tool, kitted out with the tools you pick
Command/bomb_bench stands one in front of you; /bomb_bench remove takes the nearest away
ConfigFixed benches for your map in Items.Builder.Bench.Locations
ItemPlayers use the sd_workbench item to set up their own - see The Workbench Item

What is put down on a bench stays on it - for everyone, across restarts. A half-built bomb waits for whoever comes back to it; tools hung on the pegboard stay there for the next builder. The bench's lamp and shelf radio stay as they were left too.

With Required = true (the default), a casing kit can only be opened at a bench.

At the Bench ​

Walk up to a bench with a casing kit and use it (ox_target, or [E]). The camera comes down over the bench top.

KeyWhat it does
QOpen and close the kit bag - drag parts, tools, and supplies out of it onto the bench
TThe tools on the pegboard - click one to take it down
GLook under the bench - the storage shelf
HUp to the shelf radio
BThe handbook on its lectern (A / D turn the pages)
VInspect the case up close
R / F / UTurn the case round / flip it / stand it up
LThe lamp on and off - the mouse wheel over its shade dims it
XGuides on and off
EnterThe work order's main button
EscBack out
Right-clickHang the tool in your hand back up

The work order on its clipboard tracks the build - which step it is on, the firing plan, and the sign-off.

Bomb Sizes ​

SizeKit itemFront baysExplosiveEdge fittings
Small - Wrensd_bomb_kit_small2 (one is the timer)1 block3
Medium - Kestrelsd_bomb_kit_medium42 blocks4
Large - Ospreysd_bomb_kit_large64 blocks5
Extra Large - HIC-4410sd_bomb_kit12, front and back (one is the timer)up to 6 blocks5

The blocks of explosive packed into a bomb are its yield - how hard it hits and which hole it blows in a wall. See Bombs and Walls.

The Build ​

Every kit arrives taped shut in its carton. A full Extra Large build:

  1. Open the carton - slit its three tape seams with the utility knife, fold the flaps back
  2. Unpack - take the charge brackets and edge fittings out of the packing insert, lift the insert out, then lift the case out
  3. Open the case - undo the front's four corner bolts with the hex key and set the front in its stand
  4. Pack the charges - drop a charge bracket into each cell and screw it down, lay a block of plastic explosive in it, then put a retaining strap over it and pump it tight with the band tensioner
  5. Wire the charges - crimp a detonator cap into each block with the pliers, then run its lead to the terminal of its colour on the firing unit and clamp it. Leads are cut to length with the side cutters and stripped with the wire strippers from the wire spool kit on the rack
  6. Close the case - put the front back and do its bolts up
  7. Fit the modules - screw each module into a bay with the cordless driver or screwdriver (screws come from the box of screws, tipped out onto the bench), then wire it in with the wire strippers and run its lead along the gutters to the timer's hub
  8. Test the circuit with the multimeter
  9. Fit the edgework - clip the serial plate, batteries, indicators, and port plates into the case's edges. The edgework is what the Defuser's rules read
  10. Sign the work order off - the bomb is assembled and handed over as an sd_bomb item

The compact cases (Wren, Kestrel, Osprey) skip the heavy wiring but add inspection steps - indexing the cartridge collar with the cam key, centring the cradle with the trim gauge, and tracing contacts with the signal probe - each a short timing check.

Every step can be switched off in Items.Builder.Steps - see Configuration.

Tools ​

Tools hang on the bench's pegboard. A bench has no tools of its own: drag one out of the kit bag and hang it up - it stays on that bench.

ToolItemUsed for
Utility knifesd_tool_knifeSlitting the carton's tape
T-handle hex keysd_tool_hexkeyThe case front's four corner bolts
Cordless driversd_tool_driverDriving screws - stands on its own shelf
Screwdriversd_tool_screwdriverDriving screws by hand, and terminal clamps
Combination plierssd_tool_pliersCrimping detonator caps into blocks
Side cutterssd_tool_cuttersCutting wire to length
Wire stripperssd_tool_strippersStripping leads and wiring modules in
Band tensionersd_tool_tensionerPumping retaining straps tight
Multimetersd_tool_multimeterProving the circuit
Cam keysd_tool_camkeyCompact cases: indexing the cartridge collar
Trim gaugesd_tool_trimgaugeCompact cases: centring the cradle, trimming the carrier stops
Signal probesd_tool_signalprobeCompact cases: tracing contacts, capturing diagnostic pulses

Supplies ​

What a build uses up. Each goes onto the bench from the kit bag and is the bench's from then on - whoever works there next finds what is left.

SupplyItem
Plastic explosivesd_explosiveOne block per charge
Charge bracketsd_charge_bracketOne per packed cell - six come in every Extra Large kit
Retaining strapsd_retaining_strapOne per packed block
Instrument screwssd_screw_box48 to the box - tip it out onto the bench
Wire spool kitsd_wire_boxSix reels, one per channel colour, four lengths each
Field assembly handbooksd_assembly_bookThe builder's reference, on its lectern

The Workbench Item ​

The sd_workbench item lets players set up their own bench. Using it opens the placement tool; the item is taken once the bench stands, and the bench stays across restarts.

  • Whoever set it up can pack it up again - ox_target, or G at the prompt - and gets the item back, as long as nothing lies on it and nobody is working at it
  • Staff can move it, change its owner, or remove it from the Benches tab
lua
-- configs/shared/items.lua > Builder.Bench
Item = { Name = 'sd_workbench', Limit = 2, Reach = 8.0, PackUp = true },
OptionDefaultDescription
Name'sd_workbench'The item. Item = false turns the item off
Limit2Benches one character may have standing at once (0 = no limit)
Reach8.0Metres from the player the bench may be set up
PackUptruefalse = a bench stays where it was set up - only staff take it away

Staff Commands ​

CommandWhat it does
/bomb_toolkit [tools|parts|all] [player]Hand out what a build takes: one of every tool (default), the parts for a build, or both
/bomb_bench [remove] [force]Stand a bench in front of you, or remove the nearest one (force: even if parts lie on it)
/bomb_plant [modules] [seconds] [strikes] [needy] [seed]Plant a random bomb in front of you
/bomb_detonate [id]Set an armed bomb off now - that one, or the nearest
/bomb_clearRemove every planted bomb
/bomb_give_set [player]One bomb of every size, each packed as full as it holds

All staff commands are restricted to group.admin by default.