Building Bombs
Bombs are built by hand on a workbench in the world. The camera comes down over the bench, parts come out of the kit bag and are put down on it as real props, and every job needs its tool. A bomb built this way is handed over as an sd_bomb item that carries its build - planted, that bomb is the one that gets defused.
Workbenches
A workbench can come from four places:
| Source | How |
|---|---|
| Admin panel | The Benches tab: place a bench with the placement tool, kitted out with the tools you pick |
| Command | /bomb_bench stands one in front of you; /bomb_bench remove takes the nearest away |
| Config | Fixed benches for your map in Items.Builder.Bench.Locations |
| Item | Players use the sd_workbench item to set up their own - see The Workbench Item |
What is put down on a bench stays on it - for everyone, across restarts. A half-built bomb waits for whoever comes back to it; tools hung on the pegboard stay there for the next builder. The bench's lamp and shelf radio stay as they were left too.
With Required = true (the default), a casing kit can only be opened at a bench.
At the Bench
Walk up to a bench with a casing kit and use it (ox_target, or [E]). The camera comes down over the bench top.
| Key | What it does |
|---|---|
Q | Open and close the kit bag - drag parts, tools, and supplies out of it onto the bench |
T | The tools on the pegboard - click one to take it down |
G | Look under the bench - the storage shelf |
H | Up to the shelf radio |
B | The handbook on its lectern (A / D turn the pages) |
V | Inspect the case up close |
R / F / U | Turn the case round / flip it / stand it up |
L | The lamp on and off - the mouse wheel over its shade dims it |
X | Guides on and off |
Enter | The work order's main button |
Esc | Back out |
| Right-click | Hang the tool in your hand back up |
The work order on its clipboard tracks the build - which step it is on, the firing plan, and the sign-off.
Bomb Sizes
| Size | Kit item | Front bays | Explosive | Edge fittings |
|---|---|---|---|---|
| Small - Wren | sd_bomb_kit_small | 2 (one is the timer) | 1 block | 3 |
| Medium - Kestrel | sd_bomb_kit_medium | 4 | 2 blocks | 4 |
| Large - Osprey | sd_bomb_kit_large | 6 | 4 blocks | 5 |
| Extra Large - HIC-4410 | sd_bomb_kit | 12, front and back (one is the timer) | up to 6 blocks | 5 |
The blocks of explosive packed into a bomb are its yield - how hard it hits and which hole it blows in a wall. See Bombs and Walls.
The Build
Every kit arrives taped shut in its carton. A full Extra Large build:
- Open the carton - slit its three tape seams with the utility knife, fold the flaps back
- Unpack - take the charge brackets and edge fittings out of the packing insert, lift the insert out, then lift the case out
- Open the case - undo the front's four corner bolts with the hex key and set the front in its stand
- Pack the charges - drop a charge bracket into each cell and screw it down, lay a block of plastic explosive in it, then put a retaining strap over it and pump it tight with the band tensioner
- Wire the charges - crimp a detonator cap into each block with the pliers, then run its lead to the terminal of its colour on the firing unit and clamp it. Leads are cut to length with the side cutters and stripped with the wire strippers from the wire spool kit on the rack
- Close the case - put the front back and do its bolts up
- Fit the modules - screw each module into a bay with the cordless driver or screwdriver (screws come from the box of screws, tipped out onto the bench), then wire it in with the wire strippers and run its lead along the gutters to the timer's hub
- Test the circuit with the multimeter
- Fit the edgework - clip the serial plate, batteries, indicators, and port plates into the case's edges. The edgework is what the Defuser's rules read
- Sign the work order off - the bomb is assembled and handed over as an
sd_bombitem
The compact cases (Wren, Kestrel, Osprey) skip the heavy wiring but add inspection steps - indexing the cartridge collar with the cam key, centring the cradle with the trim gauge, and tracing contacts with the signal probe - each a short timing check.
Every step can be switched off in Items.Builder.Steps - see Configuration.
Tools
Tools hang on the bench's pegboard. A bench has no tools of its own: drag one out of the kit bag and hang it up - it stays on that bench.
| Tool | Item | Used for |
|---|---|---|
| Utility knife | sd_tool_knife | Slitting the carton's tape |
| T-handle hex key | sd_tool_hexkey | The case front's four corner bolts |
| Cordless driver | sd_tool_driver | Driving screws - stands on its own shelf |
| Screwdriver | sd_tool_screwdriver | Driving screws by hand, and terminal clamps |
| Combination pliers | sd_tool_pliers | Crimping detonator caps into blocks |
| Side cutters | sd_tool_cutters | Cutting wire to length |
| Wire strippers | sd_tool_strippers | Stripping leads and wiring modules in |
| Band tensioner | sd_tool_tensioner | Pumping retaining straps tight |
| Multimeter | sd_tool_multimeter | Proving the circuit |
| Cam key | sd_tool_camkey | Compact cases: indexing the cartridge collar |
| Trim gauge | sd_tool_trimgauge | Compact cases: centring the cradle, trimming the carrier stops |
| Signal probe | sd_tool_signalprobe | Compact cases: tracing contacts, capturing diagnostic pulses |
Supplies
What a build uses up. Each goes onto the bench from the kit bag and is the bench's from then on - whoever works there next finds what is left.
| Supply | Item | |
|---|---|---|
| Plastic explosive | sd_explosive | One block per charge |
| Charge bracket | sd_charge_bracket | One per packed cell - six come in every Extra Large kit |
| Retaining strap | sd_retaining_strap | One per packed block |
| Instrument screws | sd_screw_box | 48 to the box - tip it out onto the bench |
| Wire spool kit | sd_wire_box | Six reels, one per channel colour, four lengths each |
| Field assembly handbook | sd_assembly_book | The builder's reference, on its lectern |
The Workbench Item
The sd_workbench item lets players set up their own bench. Using it opens the placement tool; the item is taken once the bench stands, and the bench stays across restarts.
- Whoever set it up can pack it up again -
ox_target, orGat the prompt - and gets the item back, as long as nothing lies on it and nobody is working at it - Staff can move it, change its owner, or remove it from the Benches tab
-- configs/shared/items.lua > Builder.Bench
Item = { Name = 'sd_workbench', Limit = 2, Reach = 8.0, PackUp = true },| Option | Default | Description |
|---|---|---|
Name | 'sd_workbench' | The item. Item = false turns the item off |
Limit | 2 | Benches one character may have standing at once (0 = no limit) |
Reach | 8.0 | Metres from the player the bench may be set up |
PackUp | true | false = a bench stays where it was set up - only staff take it away |
Staff Commands
| Command | What it does |
|---|---|
/bomb_toolkit [tools|parts|all] [player] | Hand out what a build takes: one of every tool (default), the parts for a build, or both |
/bomb_bench [remove] [force] | Stand a bench in front of you, or remove the nearest one (force: even if parts lie on it) |
/bomb_plant [modules] [seconds] [strikes] [needy] [seed] | Plant a random bomb in front of you |
/bomb_detonate [id] | Set an armed bomb off now - that one, or the nearest |
/bomb_clear | Remove every planted bomb |
/bomb_give_set [player] | One bomb of every size, each packed as full as it holds |
All staff commands are restricted to group.admin by default.
