Commands & Logging
Admin Commands
Use a leading / in in-game chat. In the server console, enter the command without it.
| Command | Where | Purpose |
|---|---|---|
/brawladmin | In-game | Open the arcade admin panel. Name and access are configurable. |
/brawl_here | In-game | Copy and print a cabinet vec4 based on your position and heading. |
/brawl_status | In-game or server console | Check the match verifier and list arcade lobbies, occupants, and active matches. |
/brawl_void <group> | In-game or server console | Void a stuck match at the given arcade group and refund non-forfeited stakes. |
brawl_here, brawl_status, and brawl_void use group.admin restrictions. The panel has its own configurable view/edit permissions in Admin Panel.
Example using the default arcade group:
brawl_status
brawl_void delperro_pierVoid interrupts an active match
Use it to recover a stuck match, not to end a normal game without consequences. It follows the normal stake-refund policy; it does not refund already-consumed admission.
The brawl_* command names are retained even though the resource folder is sd-smashdown.
Audit Logging
configs/server/logs.lua enables logging through ox_lib's lib.logger. Configure your server's ox_lib logging backend using its ox:logger configuration; this resource does not have a separate built-in Discord webhook field.
Available event categories include:
| Category | Tracks |
|---|---|
match_start, match_final, match_void | Match lifecycle and settlement. |
forfeit | Players leaving active matches. |
charge, payout, pending_payout | Money movements and deferred delivery. |
escrow_recovery | Recovery of unsettled wager records. |
suspect | Suspicious or conflicting result reports. |
admin_command | Administrative actions. |
Keep the relevant categories enabled while diagnosing payment or match issues. Share the specific match/group details with support rather than an entire player database.
Integration Points
Use the supplied framework/target bridge and configuration files for supported setup changes. The current resource does not declare a public client/server export API. Internal NUI callbacks and network events are implementation details and should not be called as if they were documented reward or money-grant APIs.
