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Admin Panel

The admin panel is where the whole rental network is built and run - placing bunkers and charging stations, managing the fleet, watching rides, tuning handling, and changing prices live. Open it with /scootadmin. Configuration is in configs/shared/admin.lua.

Permissions

AccessWhoWhat they can do
FullConfig.Admin.Group (default group.admin)Open the panel and change anything
View-onlyConfig.Admin.ViewGroup (default off)Open the panel, see everything, and teleport. Every change is refused server-side

Full access is made of two ACEs: command.scootadmin to open the panel, and sd_scoot.edit to change things. Both are granted to Group automatically. To let another group edit, add this to your server.cfg:

cfg
add_ace group.mod command.scootadmin allow
add_ace group.mod sd_scoot.edit allow

Commands

CommandDescription
/scootadminOpens the admin panel
/scootflushRebuilds station props and respawns idle scooters on every client. Does not reload changed model files
/scootlift [metres]Debug: holds the nearest bunker above ground on your client. Run it again without a number to sink it

Tabs

Overview

A dashboard for the whole network: revenue and rides today, riders right now, total stock, a 24-hour ride chart, and the battery spread across the fleet.

Rides

  • Live rides - see who is riding and end any ride (the rider is billed and the scooter docked as usual)
  • Totals for today, the last 7 days, and all time
  • Revenue per start bunker
  • Searchable history of every ride, including unpaid ones
  • Click a rider to see every ride they took and refund a paid ride (the rider must be online)

Bunkers

  • Place a new bunker with the placement tool
  • Rename, enable or disable, teleport to, and delete
  • Click a bunker to open its detail drawer and set its stock

Stations

  • Place a new charging station, choosing its colour and number of docks
  • Move, repaint, rename, enable or disable, and delete
  • Click a station to see each dock with the scooter's plate, charge, and charge target, and release a docked scooter

Scooters

  • Search by plate, filter by status, and sort by plate, battery, or distance
  • Multi-select for bulk actions: set battery, lock, unlock, send home, respawn, and delete
  • Spawn on me creates a scooter under you, seats you, and hands over the keys
  • Spawn at a bunker in a chosen colour
  • Click a scooter for its detail drawer: a 3D preview in its paint, its current rider, and actions to teleport, bring to me, set battery, lock, send home, repaint, and respawn

Map

  • Every bunker, station, scooter, and live rider on a live map
  • Nearby pins group into a count when zoomed out
  • An activity layer draws recent ride starts and ends
  • Switch between atlas and satellite tiles
  • Right-click anywhere to teleport there

Handling

The live handling editor - see Handling Editor below.

Settings

Change the most common config values live for the whole server and every client, with no restart. The charger screens update too.

GroupSettings
PricingUnlock fee, price per minute, payment account
RidesMax ride length, lock idle scooters, rent / bunker / dock distances, app radius
BatteryDrain rate, charge rate, minimum to rent, flat recovery time, adopted scooter level
ChargingPaid charging on/off, price per percent, minimum fee, target step, refund on stop, payment account
FleetStock for newly created bunkers

Overrides are saved to the database and take priority over the config files. Setting a value back to its config file default removes its override.

Log

Every change made through the panel - who did what, and when - with search.

Undo and Shortcuts

Deleting a bunker, station, or scooter can be undone from its toast for UndoSeconds (default 30). A restored item gets a new ID.

KeyAction
1-9Switch tabs
/Focus search
EscClose the top-most drawer or dialog, then the panel

Placement Tool

Bunkers and charging stations are placed with the game's native editor gizmo. The whole assembly - the station totem, every dock, and the end cap - previews and moves as one. You can keep walking and looking around while placing.

KeyAction
Left MouseGrab the gizmo
GToggle the mouse cursor
W / RMove mode / rotate mode
QToggle local / world axes
AltDrop to the ground
XToggle snapping
TToggle stick to ground
Mouse WheelTurn (Shift for 15°, Ctrl for 1°)
Arrow Keys / Page Up / Page DownNudge (Shift for faster)
Ctrl + Z / Ctrl + YUndo / redo
EnterPlace
BackspaceCancel

Rotation keeps only the heading, so placements always stay upright. The HUD warns when a placement is floating above the ground, or sits close enough to another station to share its charger screen.

TIP

The gizmo keys can be rebound in Settings > Key Bindings > FiveM.

Handling Editor

The Handling tab tunes the scooter's handling live - no restart and no reconnect.

Profiles

  • A profile stores only the fields that differ from data/handling.meta
  • One profile can be live at a time. Every client applies it to every scooter they see, including scooters spawned by other scripts
  • With no live profile, data/handling.meta applies unmodified
  • New profiles can start from a template: Relaxed (25 mph), Rental (40 mph), or Sport (55 mph)

Quick Tune

Plain-language dials for top speed, acceleration, grip, braking, and lean set the raw handling values for you. Every raw field stays editable below the dials, with a reset back to the file value.

INFO

The real top speed comes from drive force against air drag, not from fInitialDriveMaxFlatVel. The top speed dial accounts for this. Confirm the result with a test ride.

Test Rides

  • While you ride a scooter with the panel open, unsaved edits apply to your scooter only
  • Test ride hides the panel, puts you on a scooter (spawning one if needed), and shows your speed, top speed, and 0-30 mph (or 0-50 km/h) time
  • Press F7 (Config.Handling.ReturnKey) to come back to the editor

History and Export

  • History records who changed what in each profile, with undo
  • Export produces a complete handling.meta with your values filled in - use it to make a tuning the permanent default