parkingmeter.lua
The complete default parkingmeter.lua for Petty Crimes (sd-pettycrime). Use this as a reference or a starting point for your own configuration.
TIP
This is the full, unedited config file. For a detailed explanation of each option, see the Configuration page.
lua
return {
Enable = true, -- Master on/off switch for this crime. false = fully disabled (no targets, no events).
Cooldown = 2, -- Cooldown until a parking meteris robbable again. (in minutes)
Items = { 'screwdriver', 'multitool', 'WEAPON_CROWBAR' }, -- Tools (any one is enough) — used to jimmy the meter.
-- Tool wear for this crime (how it works + the master switches live in
-- config.lua under ToolWear). The tool that wears is the one the player
-- actually used (their lowest-durability matching tool from Items above), and
-- it only happens on a successful meter robbery. WEAPON_* tools in Items only
-- wear while ToolWear.IncludeWeapons is on.
--
-- ToolDrain is the DEFAULT method (durability): the used tool loses this many
-- points each success and breaks once it hits 0. Active while
-- ToolWear.Durability.Enable is on (the default).
ToolDrain = 5,
-- ToolBreakChance is the OPTIONAL alternative (random break): a flat % chance
-- to break the used tool outright on a success, independent of durability.
-- Active only while ToolWear.BreakChance.Enable is on (off by default).
ToolBreakChance = 10,
ShowTargetWithoutItem = false, -- Show the target even without a required tool (false = only show when you have one). The action still requires the tool.
Time = 10, -- Time in seconds to loot the parking meter (progressbar time)
BaseXP = 20, -- Base XP awarded for successful parking meter robbery
GiveXPForItems = false, -- Whether to give additional XP based on items received (cash only, no items)
GiveXPForCash = true, -- Whether to give 1 XP per cash received
Models = { -- Props to create interaction points for
"prop_parknmeter_01",
"prop_parknmeter_02"
},
Logging = true, -- Enables lib.logger usage for this action. Will log a players source, character name and identifier as well as the action they took and the items and cash they received from it.
Minigame = {
Enable = true, -- Enable/disable custom minigame (if false, no minigame will be used)
Start = function()
-- Runs a built-in minigame and returns pass/fail. Swap `wires` for
-- any other minigame.* (see client/minigame.lua for the full list)
-- or your own function that returns true/false. Tune below.
return Minigames.wires({
wireCount = 5, -- total wires shown (max 7)
cutsNeeded = 3, -- correct cuts required to win
timeLimitSec = 8, -- seconds before caught; 0 = no limit
}).success
end,
},
PoliceAlert = {
Enable = true, -- Enable/disable police alerts for parking meter robberies
Chance = 20, -- Percentage chance (0-100) that police will be alerted
Send = function()
-- Police alerts route through this resource's dispatch bridge at
-- bridge/client/alert.lua, which auto-detects your dispatch system.
-- You can freely change this Send function to whatever you want.
Alert.send({
displayCode = '10-15',
title = 'Vandalism',
message = 'Parking meter tampering reported',
description = 'Parking meter tampering reported',
blipText = '911 - Vandalism',
sprite = 431,
colour = 3,
scale = 1.2,
})
end,
},
Rewards = { -- Level-based cash rewards from parking meters
[1] = { -- Level 1 rewards (basic)
min = 3,
max = 12
},
[2] = { -- Level 2 rewards (improved)
min = 8,
max = 20
},
[3] = { -- Level 3 rewards (advanced)
min = 15,
max = 35
},
},
}