parkingmeter.lua
The complete default parkingmeter.lua for Petty Crime (sd-pettycrime). Use this as a reference or a starting point for your own configuration.
TIP
This is the full, unedited config file. For a detailed explanation of each option, see the Configuration page.
lua
return {
Cooldown = 2, -- Cooldown until a parking meteris robbable again. (in minutes)
Items = { 'screwdriver', 'multitool' }, -- Tools (any one is enough) — used to jimmy the meter.
Time = 10, -- Time in seconds to loot the parking meter (progressbar time)
BaseXP = 20, -- Base XP awarded for successful parking meter robbery
GiveXPForItems = false, -- Whether to give additional XP based on items received (cash only, no items)
GiveXPForCash = true, -- Whether to give 1 XP per cash received
Models = { -- Props to create interaction points for
"prop_parknmeter_01",
"prop_parknmeter_02"
},
Logging = true, -- Enables lib.logger usage for this action. Will log a players source, character name and identifier as well as the action they took and the items and cash they received from it.
Minigame = {
Enable = true, -- Enable/disable custom minigame (if false, no minigame will be used)
Start = function()
-- Runs a built-in minigame and returns pass/fail. Swap `wires` for
-- any other minigame.* (see client/minigame.lua for the full list)
-- or your own function that returns true/false. Tune below.
return require('client.minigame').wires({
wireCount = 5, -- total wires shown (max 7)
cutsNeeded = 3, -- correct cuts required to win
timeLimitSec = 8, -- seconds before caught; 0 = no limit
}).success
end,
},
PoliceAlert = {
Enable = true, -- Enable/disable police alerts for parking meter robberies
Chance = 20, -- Percentage chance (0-100) that police will be alerted
Send = function() -- Client Function
-- Custom function to send police alerts
-- You can integrate with your preferred dispatch system here
-- Basic Example
local alertMessage = "Parking meter tampering reported"
print("Police Alert: " .. alertMessage)
-- Example: cd_dispatch integration (uncomment to use)
--[[
local data = exports['cd_dispatch']:GetPlayerInfo()
TriggerServerEvent('cd_dispatch:AddNotification', {
job_table = {'police'},
coords = coords,
title = '10-15 - Vandalism',
message = 'A '..data.sex..' tampering with parking meter at '..data.street,
flash = 0,
unique_id = data.unique_id,
sound = 1,
blip = {
sprite = 431,
scale = 1.2,
colour = 3,
flashes = false,
text = '911 - Vandalism',
time = 5,
radius = 0,
}
})
--]]
end,
},
Rewards = { -- Level-based cash rewards from parking meters
[1] = { -- Level 1 rewards (basic)
min = 3,
max = 12
},
[2] = { -- Level 2 rewards (improved)
min = 8,
max = 20
},
[3] = { -- Level 3 rewards (advanced)
min = 15,
max = 35
},
},
}