Full Config: server/security.lua
The complete default configs/server/security.lua for Computers: optional PINs per computer, and the wrong-PIN lockout. It never ships to clients.
TIP
For what each option does, see Configuration.
lua
-- Server-only sign-in security. Never shipped to clients.
return {
-- Per-computer PIN, keyed by the computers.lua `id`. OPTIONAL, and none is set out of the box:
-- a computer's `groups` (its job lock) already decides who can use it, and only they are
-- offered it. A computer listed here ALSO shows a PIN box on its sign-in screen; computers
-- not listed sign straight in with the character's name. PINs are compared server-side only -
-- the client never learns them.
Pins = {
-- mrpd_frontdesk = '1031',
-- pillbox_reception = '4242',
},
-- Wrong-PIN lockout: after MaxAttempts wrong PINs in a row, that player is locked out of that
-- computer for Lockout seconds (every failure is also written to its System Logs).
MaxAttempts = 3,
Lockout = 60,
}